I have this love for Palladium and every now and then I must toy with it. Here's a character I rolled up for Palladium's Nightbane. She has bio-mechanical, plated, plastic skin and a bio-mechanical limb gun. The creation process also produced insectoid wings (and potentially much more as Palladium's creation process is often generous, but I prefer more grounded characters with only a few powers and skills) which I completely forgot about when drawing the picture, perhaps they unfold out of her plated shoulders.....
The rules for the gun-limb state that you have to find real bullets and jam them into your flesh doing 1d6 S.D.C. (Structural Damage Capacity of which she has 154) damage per bullet(!) storing up to 100 rounds. Cool, gritty. She has to constantly scavenge for ammo and fully loading is detrimental to her health. In a game of survival, this is a nice touch.
Nightbane is a horror/superhero game where, like mutants, one day (Dark Day, as it's called) the characters (all orphans) transform into something potentially horrific with a connection to another place called the Nightlands, which is ruled by Nightlords who now secretly dominate Earth. In the game, you're supposed to be able to transform back and forth between your human form (Facade) and your monstrous form (Morphus), but I prefer the notion that your transformation is permanent; you are what you are, now deal with it. And it might be truly weird and/or grotesque.
So how about some stats...
O.C.C.(Occupational Character Class): Nightbane
M.E. (Mental Endurance): 7
M.A.(Mental Affinity): 15
P.S. (Physical Strength): 19 -- Supernatural Strength
P.P. (Physical Prowess): 14
P.E. (Physical Endurance): 27
P.B. (Physical Beauty): 15
SPD (Speed): 22
H.F. (Horror Factor): 9
S.D.C. (Structural Damage Capacity): 154
H.P. (Hit Points): 54
P.P.E. (Potential Psychic Energy): 119
Initiative: +1 (optionally I like to give a bonus for a high Speed score using the P.P. bonus line which would raise this to +5. You can see this option on my Rifts Character Sheet on the blog sidebar which is otherwise formatted 99.99% by-the-book.)
Dodge: +2/+3 when flying
Roll with punch: +5
Restrained Punch: 1d6+4
Power Punch: 4d6+4
Insectoid Wings: +15 S.D.C., +1 H.F., +1 Dodge, Speed:40 (about 30 mph)
Bio-mechanical Plastic Skin: +20 S.D.C., +1 H.F.
Bio-mechanical gun-limb: +1 H.F., +3 to strike (+1 for a burst) 6d6 damage.
Saves: Coma/Death: +24%, Disease: +4, Horror: +4, Magic: +12, Poison: +6, Psionics: +3
For the purposes of this character I kept skills to a bare minimum. She has no Physical Skills and no Weapon Proficiencies (other than her gun-limb) having only Computer Operation: 50%, and Programming: 35%. Anyone who knows Palladium knows how bogged down you can get with skills, I feel (usually) that most characters have plenty going on without them. I love Palladium, but I'm definitely a minimalist with it.