Until recently, I forgot that subduing dragons was a thing. Imagine fighting a gargantuan, pissed off, winged cat with a flame-thrower in it's throat, while trying not to seriously hurt it. Good luck. In years past, subduing dragons was largely a joke to us, but we lacked imagination. By 3rd edition (and maybe even 2nd) this notion wasn't even a part of our lexicon. The beauty of this thing we call the OSR lies in the rediscovery of such ideas, even if these ideas are rules that we kind of ignored in the first place.
It's much easier to subdue a dragon in AD&D than it is in BECMI. AD&D gives you a growing percentage chance every round that the dragon is subdued. BECMI requires that it be knocked down to zero hit points (non-lethal damage) before it capitulates. Attacks must be made with the "flat-of-the-blade" thus no missile weapons and no spells. Also, the subduing damage doesn't lower the damage of the dragon's breath weapon.
The results of the subduing vary. Maybe the dragon forfeits it's treasure and tells you where to find more. Maybe you capture it and sell it in some kind of black market (at 1,000 GP per hit point.) Or maybe you make it serve you. Why would a dragon serve you and not fry you to first chance it gets? Is this an honor thing? Is it broken will? Where did this notion of subduing dragons actually come from? Fiction? Mythology? I'm drawing a blank. The Rules Cyclopedia states that a captured dragon will try to escape "if given a reasonable chance." So, what's your plan for restraining this beast? Consider this.....
Dragon-Sized Restraining Equipment
- Iron Muzzle: Prevents the dragon from speaking clearly, using their breath weapon, and casting spells. Cost: 25 GP per hit point.
- Collar and Chain: For leading the beast around and/or anchoring it to a cell. Cost: 35 GP per hit point.
- Leg Irons (4 legs): Only allows staggered movement and prevents the dragon from clawing/stomping. Cost: 100 GP per hit point (25 GP per hit point, per leg.)
- Wing Cuffs: Keeps the dragon grounded. Cost: 40 GP per hit point.
- Tail Iron: Prevents a tail slap as this cuff is usually attached to leg irons. Cost: 25 GP per hit point.
So, a large 80 hit point dragon would cost 18,000 GP to fully restrain and would sell for 80,000 GP at market, and a small 30 hit point dragon would cost 6,750 GP to fully restrain and fetch 30,000 GP at market. Obviously these numbers can be tweaked as per your campaign. Then you need to find a buyer if you don't already have one lined up. Locating a black market and how such a place operates is a topic all to itself, but assuming you already know of one, how about a Black Market reaction roll to represent the bargaining process.....
Black Market Reaction Roll.....roll 2d6 +/- Charisma Bonus (only 1 roll allowed per sale.)
2-3. -30% (700 GP per hit point)
4-6. -15% (850 GP per hit point)
7-9. Standard market price (1,000 GP per hit point)
10-11. +15% (1,150 GP per hit point)
12. +30% (1,300 GP per hit point)
It seems that dragon-slavers would target young dragons as much as possible as there's less risk involved and still plenty of profit. Dragon-slaving would still be hella dangerous, though, as some parent dragons would show ZERO mercy to those who took their young and to those communities that harbored them, annihilation would follow.....
Black Market Reaction Roll.....roll 2d6 +/- Charisma Bonus (only 1 roll allowed per sale.)
2-3. -30% (700 GP per hit point)
4-6. -15% (850 GP per hit point)
7-9. Standard market price (1,000 GP per hit point)
10-11. +15% (1,150 GP per hit point)
12. +30% (1,300 GP per hit point)
It seems that dragon-slavers would target young dragons as much as possible as there's less risk involved and still plenty of profit. Dragon-slaving would still be hella dangerous, though, as some parent dragons would show ZERO mercy to those who took their young and to those communities that harbored them, annihilation would follow.....
There's also the question of where you would hold the dragon. You could use a cave, ruins, a keep, etc. Regardless, you need a strong anchor for the chains, so figure that might cost an additional 15 GP per hit point.
Anyway, I love the notion. So many possibilities here. It's an adventure waiting to happen. Hunt the dragon. Capture it. Bring it to justice. Sell it. Break it. Imagine a party of Chaos trying to subdue a Gold or Silver. I would rule that if a PC managed to single-handedly subdue a dragon, then that dragon, regardless of alignment, would serve that PC for life. Instant dragon-rider.
Mechanically, I would add this:
- A critical failure on an attack roll means that you cause actual damage to the beast, nullifying an amount of non-lethal damage done equal to the real damage inflicted, thus prolonging your gambit of subduing.
So, what's your experience with this subject, have you ever subdued a dragon???
Subduing dragons existed in 3E, it was just in the form of the boringly generic "nonlethal damage". There's a quest in Sunless Citadel that requires you to catch, not kill, an escaped baby dragon. So I am delighted to say that yes, I have *technically* subdued a dragon.
ReplyDelete...It's definitely not the same.
You are correct. That's a decent module, though I never ran it all the way through.
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