Sunday, September 26, 2021

Pretty Dungeons Are For DMs

 

The art of the dungeon.

Literally, the ART of the dungeon...

...is for Dungeon Masters.

Not players.

A cool map is for inspiration. A cool map makes the DM want to run the adventure. A cool map makes the DM want to BUY the adventure.

The players never get to see the maps. They might get a glimpse. They might already be aware of the adventure's existence, but they never get to study the beauty of the maps and the maps can go a long way in conveying the feel of the adventure. But ultimately, it is up to the DM to translate that feel into a language that inspires the players. If you think about it, the only version of the dungeon map a player gets to see, is the one they draw for themselves. Now we've all played both sides of the screen, but I've never really pondered this before.

So why even bother drawing pretty maps?

Because we like to. 

Period.

There's just something about the maze. Creating that space. Perhaps you, as a DM, first have to inspire yourself.

There's the classic grid, the isometric, and the side-view vertical. Interestingly, I've only toyed with drawing isometric maps a few times. They're fun to look at, but not as much fun to draw, and they only travel in one direction, meaning, they're like stairs. A true 3-D dungeon isn't possible. And isometrics are a pain for players to map.

Lately, I've been into the side-view, vertical dungeons (not sure what the official term is.) They're just fun to draw and you can put stuff into the drawing that gives you ideas for what's going on, other than, statue in the corner, fountain in the center.

The picture above was the first doodle that I drew for DATE OF EXPIRATION. It was just a doodle, no pencils, just ink -- pens and markers. Had no idea what is was. But it was so satisfying to draw, that I drew another, and then another, and another, and so on until I started to develop a plan. Over the course of a month I drew 43 of these and pieced them all together into what is referred to as, The Sapion Structure. That was almost two years ago. 

In DATE OF EXPIRATION, I think I've constructed one of the most visually interesting dungeons ever. Hopefully what I've created will inspire DMs to run it.

Keep rolling...

Sunday, September 19, 2021

Date Of Expiration Is Now Available!

 You have never seen a dungeon like this before!!!

What happens when crazed mechanical beings from the future arrive on your fantasy world?

Designed for character levels 4-7, Date of Expiration, is made for the basic and advanced versions of the world’s most popular fantasy role-playing game, but can easily be adapted for play with later editions.

A challenging funhouse, this adventure fits the sword & planet sub-genre of science fiction. Be warned, there is no escaping technology here!

Date of Expiration, is a unique tale of discovery and doom. The few characters that survive will never be the same again. Good luck and have fun! 

  • 108 Pages
  • Unique Monsters & Treasure
  • All Original Art
  • Overland Journey & Vertical Dungeon Crawl

The PDF is available at DriveThruRPG here: DATE OF EXPIRATION PDF


Soft Cover Book at Amazon here: DATE OF EXPIRATION Soft-Cover Book 


Art and layout samples are below... 








Are these wires actually made of gold?

Marvel Multiverse Role-Playing Game Part Two: Cap vs Spidey -- Fight!

Fresh off my review of the Marvel Multiverse Role-Playing Game I'm testing the combat rules with a fight between Captain America and Sp...