Showing posts with label D&D 5E. Show all posts
Showing posts with label D&D 5E. Show all posts

Saturday, October 6, 2018

Rynath Monster: The Chain Wreck



According to legend the first Chain Wrecks came into existence in a dungeon deep beneath the Phaen Moors. Powerful agents of entropy, Chain Wrecks are the tortured souls of those who perished in bondage.  So terrible was their death, so vile is their thirst for retribution, that they blame all life and will stop at nothing to bring the universe one step closer to oblivion.

Though incorporeal, due to the spiritual weight of their cursed chains, Chain Wrecks display a shocking amount of "physical" strength.  They prefer hit-and-run tactics such as flying through walls across narrow hallways and small chambers.  Utilizing such tactics, one Chain Wreck alone is capable of decimating an entire village or a small town.  Those left alive will pray for death as cursed chain fragments now torment them from within, preventing their wounds from ever properly healing.

Particularly dreadful are the larger, more brazen, Howling Chain Wrecks who announce their presence with a maniacal, chain-rattling howl that can stifle the courage of even the most stalwart warriors.

Chain Wrecks can speak whatever language they knew in life, but they suffer such sadistic madness that any conversation is....unlikely.  Chain Wrecks do not hoard treasure on purpose.  Any treasure found near them will undoubtedly be found on one of their victims.











For those of you interested in art, here's the unrefined sketch.  Looks like crap, but seeing as it was already my 3rd or 4th attempt, I stuck with it.  Just like writing, drawing is a process.  Tough it out; stick with it.




Saturday, September 8, 2018

Dungeons & Dragons 5th Edition Character Sheet Revised


It was only a matter of time before I decided to revise my 5th Edition character sheets.

The most notable change is the horizontal placement of ability scores as opposed to a "list."  Lists are usually easier to read, especially at a glance, but I think this format works.  Overall, it sort of has a "Dark Heresy meets D&D" vibe, which wasn't my goal but I like the outcome.  I included two versions, Gold and Black.  I also removed the italic lettering on the spell sheet and corrected some minute alignment issues.

For earlier versions of this Character Sheet see the side-bar on the right.



Tuesday, September 4, 2018

Rynath Artifact: Line-Breaker Becomes Pain's Gift


Vatra Nok

Dwarven Forged during the Barol-Thanon Betrayal, this hammer was meant to break the lines of rebellious clans and was baptized Nyord Utos, "Line-Breaker," but was best used by Prince Bran-Thanon to break the back of the wicked Ice Dragon, Cortlvaq.  Re-dubbed, Arun-Pur, "Pain's Gift" resurfaced decades later in the possession of the brigand, Vatra Nok, who is said to have perished in the Othon Gorge when he stumbled into the terrtitory of Winter Gnolls.  Pain's Gift is believed to be lost forever in the frigid mountains of Dwimorbura.

Arun-Pur "Pain's Gift"
  • Pain's Gift is a War-Hammer so dense that a 16 or higher strength is required to wield it properly. Trying to wield it with a 15 or lower strength incurs disadvantage (or -4) to all hit rolls. 
  • It does 2d6+3 points of damage on a hit.
  • Scores a critical-hit on a natural 19 or 20 and a Constitution: 15 (or Paralysis) save must be made by the target of the hit to avoid being stunned for 1 round.  Also, any metal armor worn by someone critically-hit by the hammer suffers 1d4 points of armor-class loss.  



Quirk:  Pain's Gift is warm to the touch and "steams" profusely.  The steam is mystical and can not be suppressed in any way.  Anyone wielding the hammer suffers disadvantage on all stealth rolls.







Sunday, July 1, 2018

First Post: D&D 5th Edition Character Sheets

I've spent years designing character sheets for various RPG's that only a handful of people have ever seen or used.  It is time to share them.  I also love drawing character sketches and have drawn HUNDREDS and HUNDREDS.  It's time to share some of them too.  This is an experiment, as I have never blogged before, so please bare with...

Nothing is more fundamental to a Role-Playing Game than the character sheet.  Very rarely, if ever, do I see a character sheet for a published game and not want to tweak or completely redesign it.  I know hard work was put into many of them, and some are beautiful, but how many are practical and user friendly?  Subjective I suppose.  For me a character sheet must be eye-catching, practical, and atmospheric.

Over the course of time I will be posting Character Sheets for the following games:  D&D 5E, Pathfinder 1E, Dark Heresy, Mongoose Traveller 1E and 2E, Cyberpunk 2020, Symbaroum, Numemera, Savage Worlds, Palladium Games, Mutants & Masterminds, Anima, Iron Kingdoms, Lamentations of the Flame Princess,  and others.  Many of these have multiple versions (especially Traveller -- at least a dozen.)

Let's start with the most popular game out there...

This is my standard version for Dungeons & Dragons 5th Edition.






Below is the Spell Sheet.







Here is a link to both files combined.




And here's one of my character sketches.




That does it for now.









Marvel Multiverse RPG Random Character Generation

After spending the last couple of months exploring deeply through the Palladium Wilderness, our main protagonist side-trekked once again to ...