Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Friday, April 17, 2026

Spell Research


Been awhile...

Cool way to mix random spell determination with choice...

When you level up (or even at character creation) and are gaining new spells, you roll randomly to determine what spell(s) has turned up in your off-screen research (you're a wizard, you're always researching).

This requires random lists of all possible spells (by level) in whatever system you're using. You may have to make these yourself. (I have such disdain when spells are simply listed without the option of random determination; laziness).

After a spell is rolled and you want to learn it, you need to make a learning check. In AD&D 1E this would be a "chance to know spell" check. In 3.Path, it would be a spellcraft check. If you don't want to learn it, you can pass and roll again (you can only "pass" a number of times equal to your level). You may regret this, because that spell is lost to you until you randomly roll it again or find it in the wild. (Speaking of, if you have a scroll with a spell that you want to learn, you can skip the random roll and try to learn that spell instead. Failure means you didn't learn it and must roll randomly. Success means you learned it and the scroll is destroyed. Critical failures could get interesting, as could critical successes.)
  • Spell Books are coveted because they contain a variety of spells you can choose from, thus bypassing random research. But learning rolls must still be made.

If you fail to learn a spell, you record that spell on a list of "spells being learned" and can try again the next time you gain a new spell of that level. This will probably be an easier roll as your skill/intelligence score should/could be higher. If not, a small bonus may be granted each time an attempt is made.

Success on your learning roll means that you've learned the spell, of course.

More flavor... How did you find the spell? (Roll this before you roll for the spell, as it might influence whether or not you choose to learn it).

  1. Library Research.
  2. Dream/Meditation.
  3. Another Wizard. (This might cost you, perhaps 1,000 GP/spell level, but thanks to expert tutelage, this spell is always cast as one level higher).
  4. Demon/Devil. (Could be a multitude of beings, but as I view magic as black...) Learning the spell from a demonic/devilish source could come with a price such as a contract, blood sacrifice, or physical/mental corruption: Horns, rotting flesh, scars, hooves, etc. (represented mechanically by stat loss), but, the spell is learned with greater potency; cast as 1d4 levels higher.

And just like that, Wizards are infinitely more interesting.



 

Tuesday, October 16, 2018

What Do Your Dungeons Look Like?



I'm currently working on a fairly substantial post.  In the mean time, I thought I might share some dungeons that I've drawn.  These maps are probably 7 or 8 years old and we were playing Pathfinder at the time...

The PCs were low level characters sailing on a barge when kobolds attacked.  After a few rounds of battle the kobolds ignited the barge and made off with one of the PCs' friends.  The PCs somehow (don't remember how) made it to shore and tracked the kobolds to their lair on the side of a volcano...





In ancient times there were two rival coastline cities within view of each other.  One cities' sorcerers cursed their rival city causing it to sink into the sea.  The source of the curse was a stone that remained under strict security.....and of course it was stolen and taken to the sunken city causing it to slowly rise out of the sea.  The map below represents the uppermost spires of the city rising out of the water.  Naturally, there was a handsome reward for the return of the stone.....





And here is a sample page of notes for the sunken city adventure.  Of note is the bar-brawl and rumor-mill.




 What do your dungeons look like?

Sunday, July 22, 2018

Pathfinder Character Sheets




There are tons of Pathfinder Character Sheets floating around the web.  Might as well add mine to the mix.  On the eve of the Pathfinder 2nd Edition play test no less.  But I think many people will be playing 1st Edition Pathfinder for years to come.  Some will never make the jump.

As bloated as it has become, I have a lot of love for Pathfinder.  At heart I prefer the OSR, but sometimes you crave a little crunch.   Sometimes you want those options.  Sometimes you want books to pour through.  And always, you want beautiful artwork by Wayne Reynolds.

I've tweaked and tweaked and re-tweaked my Pathfinder character sheets and could probably keep tweaking them until the end of days.  The version below is what I've settled on to share, for now.  I'll probably want to mess with it tomorrow.


Pathfinder






To the slayer of 4th Edition D&D, I salute you.







Sunday, July 1, 2018

First Post: D&D 5th Edition Character Sheets

I've spent years designing character sheets for various RPG's that only a handful of people have ever seen or used.  It is time to share them.  I also love drawing character sketches and have drawn HUNDREDS and HUNDREDS.  It's time to share some of them too.  This is an experiment, as I have never blogged before, so please bare with...

Nothing is more fundamental to a Role-Playing Game than the character sheet.  Very rarely, if ever, do I see a character sheet for a published game and not want to tweak or completely redesign it.  I know hard work was put into many of them, and some are beautiful, but how many are practical and user friendly?  Subjective I suppose.  For me a character sheet must be eye-catching, practical, and atmospheric.

Over the course of time I will be posting Character Sheets for the following games:  D&D 5E, Pathfinder 1E, Dark Heresy, Mongoose Traveller 1E and 2E, Cyberpunk 2020, Symbaroum, Numemera, Savage Worlds, Palladium Games, Mutants & Masterminds, Anima, Iron Kingdoms, Lamentations of the Flame Princess,  and others.  Many of these have multiple versions (especially Traveller -- at least a dozen.)

Let's start with the most popular game out there...

This is my standard version for Dungeons & Dragons 5th Edition.






Below is the Spell Sheet.







Here is a link to both files combined.




And here's one of my character sketches.




That does it for now.









1E DMG: The Ultimate Dungeon Creator

What started out as a potential Act III for the module I'm working on has... expanded. 9 nearly full pages of old-school mega-mega-mega-...