Who knows, maybe I'll organize, rewrite and publish someday.
Don't hold your breath.
Who knows, maybe I'll organize, rewrite and publish someday.
Don't hold your breath.
A thoroughly in depth, entertaining, and glowing review of DATE OF EXPIRATION by Yochai Gal and Brad Kerr of Between Two Cairns.
Yes, the arrow on page 89 points inside the structure, a valid critique for sure.
And I absolutely LOVE the art of Bill Sienkiewicz -- right on target here!
Thank you guys!

One of the inspirations for D&D as listed in Appendix N.
Poul Anderson, Three Hearts and Three Lions, 1953/1961.
You have:
Cons:
I finally read Three Hearts and Three Lions because I've been reading Brian N. Young's, Codex Celtarum, for Castles & Crusades where Poul Anderson is briefly mentioned and I figured it was high time... BTW, The Codex Celtarum is probably the best D&D source on Faery out there.
Wherein I chronicle my doomed attempts as Raistlin Majere in his Test at the Wayreth Tower of High Sorcery...
Raistlin Majere:
This is from THE SOULFORGE, choose your own adventure style AD&D book by Terry Phillips. Be warned, I'm recording decision by decision and roll by roll. Spoilers will follow.
First decision after traveling for a month through the Kharolis Mountains with my twin brother, Caramon as an ominous forest appears out of nowhere, I know what lies ahead, he does not, I choose partial honesty as opposed to foolery.
He doesn't like the truth, doesn't like the danger he senses and I'm forced to make a Presence Test (roll d6 and add it to my score to beat a number (this test is 7) I roll a total of 5...
He refuses to let me enter the haunted woods. I hop on my horse and make an Agility Test. I succeed, which means I'm about to cast a spell... I choose Charm Person because certain spells require components that I have not collected. There's no roll here, but the story dictates that Caramon tackles me before I get the spell off. His feelings are hurt and he ties me to my horse and takes me home, my dreams of high sorcery are over! That quick.
Take Two... (wherein I pretend my initial Presence Test succeeded...)
Caramon reluctantly agrees to enter the woods and says I need his protection, something I resent, but then I start to feel guilty as I begin to worry for his safety. And so, I'm called upon to make another, easier, Presence Test, which I succeed.
We proceed into Wayreth, but the woods are terrifying and oppressive, we are both spooked as the foliage seems unpassable and the things that lurk in the shadows... I have to make a Reasoning Test to resist fleeing in fear. Here, the book hints that I might wish to spend XP to help the roll. I don't, but succeed anyway, saying to my twin that it's all part of the protection spell that keeps the forest hidden, we'll be fine, after all, we were invited. And then... the forest parts and a massive ogre-dog appears and launches itself at me for an attack. I need to pass a 7 Agility Test and decide to spend 2 XP to help my roll, which it does, I succeed by 1!
XP: now 4.
We jump from our horses using them for cover from the beast. Caramon dances before it, blade in hand while I cast a spell... Burning Hands and Magic Missile are my only real options as both do not require components (I don't know why I set off on this journey without spell components, perhaps I used them up on the way?) I choose Burning Hands which will bring me dangerously close to the beast. It yelps in pain and swipes at me with it claws sending me flying to the ground.
HP: now 7.
Caramon then takes this opportunity to jump on the beast and send his blade straight through it's skull into the ground. Then, another path opens up in the woods with ice cold voices taunting us that our flesh will be ripped from our bones. Do we retreat? I say no... Caramon reluctantly follows. The woods grow colder and spookier. Caramon mutters something about not trusting mages. Does he trust me? Our horses are spooked. I fail an Agility Test and I'm thrown to the ground.
HP: now 6.
An ethereal red-robed figure appears and I ask if he is to guide us to the tower. Caramon barks an insult and the figure insults us back. Caramon draws his sword and here comes another Presence Test. I'm spending 2 XP and it helps. My twin calms down a bit.
XP: now 2.
This spectral minion approaches, hand aglow in spell-craft and I feel fear, but Caramon attempts to intercept and I don't let him. I instruct Caramon to stand aside as fear consumes me. I must make a Reasoning Test of 9, which isn't even doable. I turn and flee and trip over a root. Then I find myself frantic and weeping at my failure. The figure leaves, but not before giving my twin a message for me...
I am not worthy to even take the Test, perhaps I can return one day, but for now I fail, deemed a witless dunce and a coward. I'm devoured by misery as my dreams of high sorcery have (once again) come to an end.
As has my desire to keep reading.
And so Raistlin's Test will continue as vague a mystery to me as it was in the original novels. I know a book was ultimately written, but I have no interest in Dragonlance beyond the original 3 (or 6 if I'm feeling generous.)
Some things are best left unknown.
...you can play as one of his companions.
Conan has plot armor. He can't die. He won't die. Ever. Unless Howard willed it, in which case, it could only happen once. The same goes for Elric, Aragorn, and any other famous heroes whose worlds people like to game in. In order to showcase this, publishers often gave these protagonists bloated stats (just look at Elric in some of Chaosium's books) when all they really had to do was put an asterisk after their name that signified -- plot armor.
Role-Playing in these worlds never really worked for me. Much of the fun in D&D is creating your own world anyway. But gaming in Hyboria, not the same without Conan, because without Conan, who cares. Hyboria is his playground. Without Conan, Stygia simply becomes Egypt. Aquilonia becomes France.
Dragonlance was the closest we came to gaming in the world of novels. And yes, we had many of the modules, but never played them, we just liked referencing the stats. What eventually happened was we took ideas, like the Towers of High Sorcery and the tree town of Solace and came up with our versions for our worlds.
It's why I never got into the Star Wars RPG by West End Games, though I bought the book, I quickly traded it to my brother for his D&D books. (Star Wars is the one thing I loved as a kid that I now legit feel is the stupidest thing around.)
Anyway...
You see, you will never measure up to the iconic characters. You will always feel like wannabes, like supporting crew.
So play as them.
The Savage Sword of Conan the Barbarian, Issue 133, Feb, 1987. Features the story, Winter of the Wolf. This was the first issue of Savage Sword I ever bought and I was hooked... for awhile at least. It was this magazine that eventually lead me to dive into Howard's original stories, which until then, I knew very little about. By 1987, Savage Sword wasn't so savage -- still pretty violent, but the nudity was gone. At the time, I had no idea how cool the earlier issues were (70s/early 80s) and I should have been exploring the Warren horror mags, but, I wasn't.
Winter of the Wolf -- I was cautious about revisiting this story; it has a mystique in my mind and I didn't want that ruined. It held up, the mystique stays, but I did notice some errors that aren't relevant here.
Summary: Conan and some Gundermen are part of a royal hunting expedition in the winter months. It goes poorly, the nobles are killed. Conan and the others decide not to return to Aquilonia proper, as they would be blamed for the deaths, so they head on and soon they are hunted by a pack of wolves which are actually, sort of, werewolves. They seek refuge in a fort manned mostly by farmers, led by a chieftain with a wicked daughter. Stuff happens. Eventually, when everyone is drunk, the fort is overrun by wolves and of course Conan is the last man standing.
Because, he has plot armor.
D&D characters don't have plot armor. They're not supposed to anyway. (Modern story-gamers probably beg to differ. Why do they even roll dice?)
But, what if you were one of the Gundermen?
Conan will survive the Winter of the Wolf... but will you?
You wanna play in Hyboria? You're a part of Conan's saga, not yours. Take any adventure, any D&D group, insert Conan (NPC). He cannot die, but you can. If Conan's hit points reach zero, he is knocked unconscious and left for dead or captured. Maybe he escapes. Maybe you rescue him -- maybe you die trying -- such is often the case. Your goal -- to see how long you survive as a companion to the mighty Cimmerian. You could build a whole campaign centered around Conan and his many companions, but HE is the main character, not you. In the end, most of your characters will have died and Conan will have ridden off, perhaps with a bag full of jewels, alone or with a half-naked woman.
Such as it should be.
By Crom!
There's nothing more loyal than a Coalition State Dogboy... anywhere... on earth... in space... another dimension... another reality. Nowhere. Nowhere, will you match this brand of devotion. The dog. The uplifted dog. The genetically modified dog. The Dogboy.
He'll sniff out your enemies. Natural. Supernatural. Doesn't matter. His sense of smell is one million times stronger than yours. And, he just might be psychic too. So magnify those senses by another million. He knows he's just a mutt. He knows you're superior. He knows you love him. He knows all of you love him. He knows you will die for him. Because you know he will die for you. In all of this he is content.
Just let him off his leash every now and then. Let him fight for the Coalition. Let him protect mankind. Let him protect you.
It's what he does.
Welcome to 2023.
Been awhile... Cool way to mix random spell determination with choice... When you level up (or even at character creation) and are gaining n...