I was working on a new adventure and I like what I've done there (real dark!) but system mechanics have occupied my mind consistently for quite some time now.
I'm tired of being disappointed by games, even games I technically like or want to like. This always leads me to create my own stuff.
Too many house rules and you've created something else.
I wish the perfect system existed so I could just enjoy it.
And I'm certainly not creating it.
But what I'm making hits all the right buttons for me.
So far I have about 50 incomplete pages in progress (and that just in the last couple of weeks!) most of that is classes (around 30 right now). I have no idea when I'll finish it (end of the year? longer? probably longer) and I won't rush it, that's for sure, but this will be taking up the majority of my free time.
Thankfully I've got lots of art already drawn. No way I'm drawing all the monsters though.
What is it? I do have a simple but cool name for it. And that's a trick these days -- coming up with a name that no else has.
But what is it?
An amalgamation of D&D, Fighting Fantasy, and Traveller.
Game on.
Fuck yes, this sounds amazing. Bring it. I've been neck-deep in Advanced Fighting Fantasy lately, pondering it for some OSR gaming.
ReplyDeleteThat core mechanic plays a big part.
DeleteI ran a ton of Troika! in the last few years, and its core mechanics (lifted from AFF) are just a damned joy. I feel like it just opens up a tactical infinity that flourishes in OSR-style dungeon play.
DeleteYou are not wrong.
Delete